Employment
Obvious Engineering/Seene Inc (computer vision product development)
Co-founder and Chief Technology Officer, leading an R&D team developing real-time computer vision technology for mobile devices. Currently focusing on developing 3D reconstruction technology which is used as the basis for the Seene app and has been licensed to Electronic Arts to power their GameFace HD face scanning system.
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Dec 2012 - Present |
Sony Computer Entertainment Europe (games development)
Worked as part of a team in the London Studio Vision R&D group developing the marker-based augmented reality engine used in the PlayStation 3 games EyePet and Wonderbook. Continued to be based full-time in the studio throughout my PhD.
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May 2008 - Dec 2012 |
Double Negative Visual Effects (3D visual effects)
Worked in the R&D group developing in-house software used by a large number of visual effects artists for major films. Responsibilities included maintaining and extending the company's in-house volumetric renderer, used extensively across most productions.
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May 2007 - May 2008 |
Featurespace Ltd (information engineering consultancy)
Worked on a number of machine learning projects for an online gaming company, including a ranking system, a cheat-detection system, and a handicapping system for new players.
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Jul 2006 - Oct 2006 |
Sony Computer Entertainment Europe (games development)
Developed a prototype computer vision based system for facial tracking and avatar control, allowing a user to control the facial expressions of a virtual character with their own expressions. This project was carried out as part of my MEng.
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Jul/Dec 2005
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Education
Torr Vision Group, Oxford Brookes University (now moved to University of Oxford)
PhD, Computer Vision
Thesis title: Online structured learning for real-time computer vision gaming applications
Supervisor: Prof Philip H. S. Torr
Industrial CASE Studentship sponsored by Sony Computer Entertainment Europe. During my time as a PhD student, I was based full-time in the London Studio of Sony Computer Entertainment Europe, and was also involved in various production projects within the studio.
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2009 - 2012
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University of Cambridge
BA/MEng, Engineering
Specialised in Information Technology Engineering
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2002 - 2006 |
Westminster City Comprehensive School, London
A-Levels: Maths - A, Further Maths - A, Physics - A, Geography - A
GCSEs: 5 A* grades, 4 A grades, 1 B grade |
1996 - 2002 |
PublicationsIEEE Transactions on Pattern Analysis and Machine Intelligence (TPAMI), To Appear 2016
International Conference on Computer Vision (ICCV) Workshops, 2015
European Conference on Computer Vision (ECCV) Workshops, 2014
Skills
- Computer Vision
- Machine Learning
- 3D Reconstruction
- Augmented Reality
- C/C++
- iOS and Android development
- OpenCV
- Matlab
- Python
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Interests
- Technology
- Travel
- Photography
- Basketball
- Japan
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References
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